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» Speeding up gradient-based algorithms for sequential games
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VLDB
2004
ACM
186views Database» more  VLDB 2004»
13 years 10 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...