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» Spherical blend skinning: a real-time deformation of articul...
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WSCG
2003
130views more  WSCG 2003»
13 years 6 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara
CGVR
2007
13 years 6 months ago
Simplified Muscle Dynamics for Appealing Real-Time Skin Deformation
- We propose significant simplifications in muscle modeling and simulation to facilitate real-time anatomical skin deformation for full-body articulated characters. The muscle shap...
Keng Siang Lee, Golam Ashraf
CGF
2006
198views more  CGF 2006»
13 years 5 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
CGF
2007
158views more  CGF 2007»
13 years 5 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...