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» Splatting indirect illumination
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I3D
2010
ACM
14 years 2 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher

Publication
443views
15 years 9 days ago
Luminance Distribution Control based on the Separation of Direct and Indirect Components
We propose a method to control the luminance distribution on a scene by modeling the light propagation with direct and indirect components separately. To reduce the measurement tim...
Osamu Nasu, Shinsaku Hiura, Kosuke Sato
CGF
2008
160views more  CGF 2008»
13 years 5 months ago
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is le...
Juraj Obert, Jaroslav Krivánek, Fabio Pella...
RT
1997
Springer
13 years 9 months ago
Interactive Rendering of Globally Illuminated Glossy Scenes
Global illumination simulates all transfers of light in a scene. The results of the simulation are then used to generate photo-realistic images. Scenes with diffuse surfaces only c...
Wolfgang Stürzlinger, Rui Bastos
RT
2004
Springer
13 years 10 months ago
Simulating Photon Mapping for Real-time Applications
This paper introduces a novel method for simulating photon mapping for real-time applications. First we introduce a new method for selectively redistributing photons. Then we desc...
Bent Dalgaard Larsen, Niels Jørgen Christen...