We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
Nowadays most universities use different distance learning environments. However in the educational process besides forums, chats and other collaborative possibilities the content...
We consider a problem of elastic matching of time series. We propose an algorithm that automatically determines a subsequence b of a target time series b that best matches a query ...
Longin Jan Latecki, Vasilis Megalooikonomou, Qiang...
We define the timetable constrained distance minimization problem (TCDMP) which is a sports scheduling problem applicable for tournaments where the total travel distance must be mi...
We report on our development of a real-time system to deliver sports video highlights of a live game to mobile videophones over existing GPRS networks. To facilitate real-time ana...