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ISM
2005
IEEE
165views Multimedia» more  ISM 2005»
13 years 11 months ago
eSports: Collaborative and Synchronous Video Annotation System in Grid Computing Environment
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
ICALT
2008
IEEE
14 years 2 days ago
Learning to Teach Sports to Handicapped People Using Games
Nowadays most universities use different distance learning environments. However in the educational process besides forums, chats and other collaborative possibilities the content...
David Bueno, Jose Chacon, Cristina Carmona
PKDD
2005
Springer
188views Data Mining» more  PKDD 2005»
13 years 11 months ago
Elastic Partial Matching of Time Series
We consider a problem of elastic matching of time series. We propose an algorithm that automatically determines a subsequence b of a target time series b that best matches a query ...
Longin Jan Latecki, Vasilis Megalooikonomou, Qiang...
CPAIOR
2006
Springer
13 years 9 months ago
The Timetable Constrained Distance Minimization Problem
We define the timetable constrained distance minimization problem (TCDMP) which is a sports scheduling problem applicable for tournaments where the total travel distance must be mi...
Rasmus V. Rasmussen, Michael A. Trick
ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
13 years 11 months ago
Automatic mobile sports highlights
We report on our development of a real-time system to deliver sports video highlights of a live game to mobile videophones over existing GPRS networks. To facilitate real-time ana...
Kongwah Wan, Xin Yan, Changsheng Xu