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CHI
1999
ACM
13 years 10 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson
IWEC
2004
13 years 7 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
INTERACT
2007
13 years 7 months ago
Towards Applicable 3D User Interfaces for Everyday Working Environments
Desktop environments have proven to be a powerful user interface and are used as the de facto standard human-computer interaction paradigm for over 40 years. However, there is a ri...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
INTERACT
2003
13 years 7 months ago
The Augmented Round Table - a New Interface to Urban Planning and Architectural Design
: The Augmented Round Table provides a collaborative interactive AR environment, where users can interact naturally and intuitively. They may create and manipulate complex 3D geome...
Wolfgang Broll
SIGGRAPH
1990
ACM
13 years 9 months ago
Rapid controlled movement through a virtual 3D workspace
not abstract asymmetry: different sides looks different clumps different from "data objects" need grid structure, alignment [Design Guidelines for Landmarks to Support Na...
Jock D. Mackinlay, Stuart K. Card, George G. Rober...