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VISUALIZATION
1997
IEEE
13 years 10 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 7 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
AIPR
2007
IEEE
14 years 3 days ago
3D Scene Reconstruction through a Fusion of Passive Video and Lidar Imagery
Geometric structure of a scene can be reconstructed using many methods. In recent years, two prominent approaches have been digital photogrammetric analysis using passive stereo i...
Prudhvi Gurram, Stephen Lach, Eli Saber, Harvey E....
MMM
2005
Springer
163views Multimedia» more  MMM 2005»
13 years 11 months ago
Parallel Image Matrix Compression for Face Recognition
The canonical face recognition algorithm Eigenface and Fisherface are both based on one dimensional vector representation. However, with the high feature dimensions and the small ...
Dong Xu, Shuicheng Yan, Lei Zhang, Mingjing Li, We...
TOG
2008
124views more  TOG 2008»
13 years 5 months ago
Towards passive 6D reflectance field displays
Traditional flat screen displays present 2D images. 3D and 4D displays have been proposed making use of lenslet arrays to shape a fixed outgoing light field for horizontal or bidi...
Martin Fuchs, Ramesh Raskar, Hans-Peter Seidel, He...