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» Strategy Improvement for Concurrent Reachability Games
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ICALP
2007
Springer
13 years 11 months ago
Minimum-Time Reachability in Timed Games
Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...
STOC
2001
ACM
161views Algorithms» more  STOC 2001»
14 years 5 months ago
Quantitative solution of omega-regular games
We consider two-player games played for an infinite number of rounds, with -regular winning conditions. The games may be concurrent, in that the players choose their moves simulta...
Luca de Alfaro, Rupak Majumdar
FOSSACS
2012
Springer
12 years 25 days ago
Concurrent Games with Ordered Objectives
We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or B¨uchi) objectives, and a preorder on these objectives (for insta...
Patricia Bouyer, Romain Brenguier, Nicolas Markey,...
ICALP
2009
Springer
13 years 12 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre
IROS
2009
IEEE
120views Robotics» more  IROS 2009»
13 years 11 months ago
Concurrent tree traversals for improved mission performance under limited communication range
— In previous work we presented a multi-robot strategy for routing missions in large scenarios where network connectivity must be explicitly preserved. This strategy is founded o...
Alejandro R. Mosteo, Luis Montano