In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
In current peer-to-peer file sharing networks, a large number of peers with heterogeneous connections simultaneously seek to download resources, e.g., files or file fragments, from...
The application of reinforcement learning algorithms to Partially Observable Stochastic Games (POSG) is challenging since each agent does not have access to the whole state inform...
Alessandro Lazaric, Mario Quaresimale, Marcello Re...