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ESA
2003
Springer
96views Algorithms» more  ESA 2003»
13 years 10 months ago
Streaming Geometric Optimization Using Graphics Hardware
In this paper we propose algorithms for solving a variety of geometric optimization problems on a stream of points in R2 or R3 . These problems include various extent measures (e.g...
Pankaj K. Agarwal, Shankar Krishnan, Nabil H. Must...
3DPVT
2006
IEEE
233views Visualization» more  3DPVT 2006»
13 years 11 months ago
Scanline Optimization for Stereo on Graphics Hardware
In this work we propose a scanline optimization procedure for computational stereo using a linear smoothness cost model performed by programmable graphics hardware. The main idea ...
Christopher Zach, Mario Sormann, Konrad F. Karner
ICVGIP
2004
13 years 6 months ago
Design of A Geometry Streaming System
The size and detail of graphics environments in everyday use has gone up considerably recently. Still, most applications use locally resident geometric content for rendering. In t...
Soumyajit Deb, P. J. Narayanan
ICIP
2006
IEEE
14 years 6 months ago
Parity-Object Embedded Streaming for Synthetic Graphics
This paper proposes an object-oriented approach for streaming synthetic graphic contents over a packet-erasure channel. Graphic objects such as geometric meshes and texture images...
Dihong Tian, Ghassan Alregib
TOG
2002
114views more  TOG 2002»
13 years 4 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk