Sciweavers

4 search results - page 1 / 1
» Studying multi-user settings for pervasive games
Sort
View
MHCI
2009
Springer
13 years 11 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
INFOCOM
1995
IEEE
13 years 8 months ago
Virtual Path Bandwidth Allocation in Multi-User Networks
— We consider a multiuser network that is shared by noncooperative users. Each user sets up virtual paths that optimize its own selfish performance measure. This measure account...
Aurel A. Lazar, Ariel Orda, Dimitrios E. Pendaraki...
ICIP
2007
IEEE
14 years 7 months ago
Multi-User Collusion Behavior Forensics: Game Theoretic Formulation of Fairness Dynamics
Multi-user collusion is an cost-effective attack against digital fingerprinting, in which a group of attackers collectively undermine the traitor tracing capability of digital fin...
Wan-Yi Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
CRITICAL
2005
13 years 7 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern