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TOG
2008
78views more  TOG 2008»
13 years 3 months ago
Subdivision shading
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...
Marc Alexa, Tamy Boubekeur
INFOVIS
1999
IEEE
13 years 8 months ago
Cushion Treemaps: Visualization of Hierarchical Information
A new method is presented for the visualization of hierarchical information, such as directory structures and organization structures. Cushion treemaps inherit the elegance of sta...
Jarke J. van Wijk, Huub van de Wetering
COMPGEOM
2004
ACM
13 years 9 months ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
SI3D
2009
ACM
13 years 10 months ago
Real-time view-dependent rendering of parametric surfaces
We propose a view-dependent adaptive subdivision algorithm for rendering parametric surfaces on parallel hardware. Our framework allows us to bound the screen space error of a pie...
Christian Eisenacher, Quirin Meyer, Charles T. Loo...
CGI
1997
IEEE
13 years 7 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill