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FPGA
1999
ACM
123views FPGA» more  FPGA 1999»
13 years 9 months ago
Procedural Texture Mapping on FPGAs
Procedural textures can be effectively used to enhance the visual realism of computer rendered images. Procedural textures can provide higher realism for 3-D objects than traditio...
Andy Gean Ye, David M. Lewis
ICAT
2003
IEEE
13 years 10 months ago
Texture Overlay onto Deformable Surface Using Geometric Transformation
We propose a system that overlays textures onto the arbitrary deformable surface of an object in real time using HMD. In this system, we select a book as the object and documents ...
Mototsugu Emori, Hideo Saito
EGH
2004
Springer
13 years 10 months ago
Tile-based texture mapping on graphics hardware
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Li-Yi Wei
ICIP
2000
IEEE
13 years 9 months ago
Open-Ended Texture Classification for Terrain Mapping
This paper introduces a new classification scheme called “open-ended texture classification.” The standard approach for texture classification is to use a closed n-class cl...
Rupert Paget, I. Dennis Longstaff
VC
2008
100views more  VC 2008»
13 years 3 months ago
GPU-based rendering for deformable translucent objects
Abstract In this paper we introduce an approximate image-space approach for real-time rendering of deformable translucent models by flattening the geometry and lighting information...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...