Sciweavers

15 search results - page 3 / 3
» Supporting Collaboration Ubiquitously: An Augmented Learning...
Sort
View
ETS
2000
IEEE
126views Hardware» more  ETS 2000»
13 years 5 months ago
Dynamic Goal-Based Role-Play Simulation on the Web: A Case Study
This paper outlines and discusses the pedagogical approach, the technical design architecture, and an innovative implementation of a collaborative role-play simulation technology ...
Som Naidu, Albert Ip, Roni Linser
NETGAMES
2006
ACM
13 years 11 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
HICSS
2002
IEEE
109views Biometrics» more  HICSS 2002»
13 years 10 months ago
Embedding Self-Management and Generic Learning Support into Courseware Structures
Traditional Computer-Aided Teaching and Learning (CAT/CAL) environments in multimedia-based teleeducation do not empower knowledge consumers (trainees, students etc.) to practice ...
Andreas Auinger, Christian Stary
JUCS
2008
145views more  JUCS 2008»
13 years 5 months ago
Development of Ambient Intelligence Systems Based on Collaborative Task Models
: So far, the Ambient Intelligence (AmI) paradigm has been applied to the development of a great variety of real systems. They use advanced technologies such as ubiquitous computin...
Roberto F. Arroyo, Miguel Gea, José Luis Ga...
ECTEL
2007
Springer
13 years 12 months ago
An Interoperability Infrastructure for Distributed Feed Networks
Blogs have the aordance to become an integral part of teaching and learning processes as a vehicle for knowledge management. Open, exible systems integrating blogs provide user-f...
Fridolin Wild, Steinn E. Sigurðarson, Stefan S...