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NETGAMES
2006
ACM
13 years 11 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
MOBISYS
2008
ACM
14 years 5 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
TVCG
2012
196views Hardware» more  TVCG 2012»
11 years 8 months ago
Ambiguity-Free Edge-Bundling for Interactive Graph Visualization
—Graph visualization has been widely used to understand and present both global structural and local adjacency information in relational datasets (e.g., transportation networks, ...
Sheng-Jie Luo, Chun-Liang Liu, Bing-Yu Chen, Kwan-...
CSCW
2004
ACM
13 years 5 months ago
Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication
Abstract. In order to support co-located collaboration, many researchers are now investigating how to effectively augment tabletops with electronic displays. As far back as 1988, o...
Russell Kruger, M. Sheelagh T. Carpendale, Stacey ...
CSCW
2006
ACM
13 years 11 months ago
Providing artifact awareness to a distributed group through screen sharing
Despite the availability of awareness servers and casual interaction systems, distributed groups still cannot maintain artifact awareness – the easy awareness of the documents, ...
Kimberly Tee, Saul Greenberg, Carl Gutwin