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UIST
2006
ACM
13 years 11 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
VISUALIZATION
2005
IEEE
13 years 11 months ago
VolumeShop: An Interactive System for Direct Volume Illustration
Illustrations play a major role in the education process. Whether used to teach a surgical or radiologic procedure, to illustrate normal or aberrant anatomy, or to explain the fun...
Stefan Bruckner, M. Eduard Gröller
CGF
2010
167views more  CGF 2010»
13 years 3 months ago
Chain Shape Matching for Simulating Complex Hairstyles
Animations of hair dynamics greatly enrich the visual attractiveness of human characters. Traditional simulation techniques handle hair as clumps or continuum for efficiency; howe...
Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoy...
SMA
1995
ACM
176views Solid Modeling» more  SMA 1995»
13 years 9 months ago
Incremental algorithms for collision detection between solid models
: Fast and accurate collision detection between general solid models is a fundamental problem in solid modeling, robotics, animation and computer-simulated environments. Most of th...
Madhav K. Ponamgi, Dinesh Manocha, Ming C. Lin
VR
2002
IEEE
152views Virtual Reality» more  VR 2002»
13 years 10 months ago
ArtNova: Touch-Enabled 3D Model Design
We present a system, ArtNova, for 3D model design with a haptic interface. ArtNova offers the novel capability of interactively applying textures onto 3D surfaces directly by brus...
Mark Foskey, Miguel A. Otaduy, Ming C. Lin