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ICCV
2003
IEEE
14 years 6 months ago
Surface Reflectance Modeling of Real Objects with Interreflections
In mixed reality, especially in augmented virtuality which virtualizes real objects, it is important to estimate object surface reflectance properties to render the objects under ...
Takashi Machida, Naokazu Yokoya, Haruo Takemura
ICPR
2002
IEEE
14 years 5 months ago
Dense Estimation of Surface Reflectance Properties of Objects with Interreflections
In augmented virtuality which virtualizes real objects to construct a mixed reality environment, it is important to estimate object surface reflectance properties to render object...
Takashi Machida, Naokazu Yokoya
ICPR
2004
IEEE
14 years 6 months ago
Dense Estimation of Surface Reflectance Properties Based on Inverse Global Illumination Rendering
In augmented virtuality, estimating object surface reflectance properties is important when rendering objects under arbitrary illuminationconditions. However, faithfully estimatin...
Takashi Machida, Haruo Takemura, Naokazu Yokoya
ICMCS
2006
IEEE
186views Multimedia» more  ICMCS 2006»
13 years 11 months ago
GPU Accelerated Inverse Photon Mapping for Real-Time Surface Reflectance Modeling
This paper investigates the problem of object surface reflectance modeling, which is sometimes referred to as inverse reflectometry, for photorealistic rendering and effective m...
Takashi Machida, Naokazu Yokoya, Haruo Takemura
SIGGRAPH
1994
ACM
13 years 9 months ago
Generalization of Lambert's reflectance model
Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-wo...
Michael Oren, Shree K. Nayar