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VVS
1998
IEEE
120views Visualization» more  VVS 1998»
13 years 8 months ago
Using Distance Maps for Accurate Surface Representation in Sampled Volumes
High quality rendering and physics-based modeling in volume graphics have been limited because intensity-based volumetric data do not represent surfaces well. High spatial frequen...
Sarah F. Frisken Gibson
ICIP
2010
IEEE
13 years 2 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert
VR
2008
IEEE
158views Virtual Reality» more  VR 2008»
13 years 11 months ago
Inexpensive Immersive Projection
Most projector-based immersive displays have numerous problems relating to complexity, space, and cost. We present a technique for rendering perspectively correct images using a c...
Nancy P. Y. Yuen, William C. Thibault
ISER
1997
Springer
202views Robotics» more  ISER 1997»
13 years 8 months ago
Interactive Visual and Force Rendering of Human-Knee Dynamics
The kinematics and force/displacement relationships of elements of biological joints are notoriously difficult to understand. In particular, the human knee has bearing surfaces o...
Randy E. Ellis, P. Zion, C. Y. Tso
IVCNZ
1998
13 years 6 months ago
A Survey and Evaluation of Mesh Reduction Techniques
: Large polygon meshes are a common entity in scienti c and engineering science. Polygon meshes can be used for simpli ed geometric operations such as collision detection and surfa...
Burkhard Wünsche