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» Surface sampling and the intrinsic Voronoi diagram
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CGF
2008
113views more  CGF 2008»
13 years 4 months ago
Surface sampling and the intrinsic Voronoi diagram
We develop adaptive sampling criteria which guarantee a topologically faithful mesh and demonstrate an improvement and simplification over earlier results, albeit restricted to 2D...
Ramsay Dyer, Hao Zhang 0002, Torsten Möller
PAMI
2011
12 years 7 months ago
Construction of Iso-Contours, Bisectors, and Voronoi Diagrams on Triangulated Surfaces
—In the research of computer vision and machine perception, three-dimensional objects are usually represented by 2-manifold triangular meshes M. In this paper, we present practic...
Yong-Jin Liu, Zhanqing Chen, Kai Tang
SIGGRAPH
1998
ACM
13 years 8 months ago
A New Voronoi-based Surface Reconstruction Algorithm
We describe our experience with a new algorithm for the reconstruction of surfaces from unorganized sample points in IR 3. The algorithm is the first for this problem with provab...
Nina Amenta, Marshall W. Bern, Manolis Kamvysselis
SIGGRAPH
2010
ACM
13 years 9 months ago
Matching fluid simulation elements to surface geometry and topology
We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in ...
Tyson Brochu, Christopher Batty, Robert Bridson
CVPR
2005
IEEE
14 years 6 months ago
Interactive Shape from Shading
Shape from shading (SfS) has always been difficult for real applications due to its intrinsic ill-posedness. In this paper, we propose an interactive SfS method which efficiently ...
Gang Zeng, Yasuyuki Matsushita, Long Quan, Heung-Y...