Sciweavers

2 search results - page 1 / 1
» Surfels: surface elements as rendering primitives
Sort
View
SIGGRAPH
2000
ACM
13 years 9 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
CVPR
2007
IEEE
14 years 6 months ago
A Surface-Growing Approach to Multi-View Stereo Reconstruction
We present a new approach to reconstruct the shape of a 3D object or scene from a set of calibrated images. The central idea of our method is to combine the topological flexibilit...
Martin Habbecke, Leif Kobbelt