A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
Surface editing operations commonly require geometric details of the surface to be preserved as much as possible. We argue that geometric detail is an intrinsic property of a surf...
Olga Sorkine, Daniel Cohen-Or, Yaron Lipman, Marc ...
In this paper we provide an extension of barycentric coordinates from simplices to arbitrary convex sets. Barycentric coordinates over convex 2D polygons have found numerous appli...
Joe D. Warren, Scott Schaefer, Anil N. Hirani, Mat...
Nearly all major commercial computer-aided design systems have adopted a feature-based design approach to solid modeling. Models are created via a sequence of operations which app...