Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges aligned to the principal directions of the underlying geome...
Abstract. In this paper, we introduce a new piecewise linear parameterization of 3D surface patches which provides a basis for texture mapping, morphing, remeshing, and geometry im...
We introduce a method for efficiently animating a wide range of deformable materials. We combine a high resolution surface mesh with a tetrahedral finite element simulator that ma...
We propose a novel framework to reconstruct the left ventricle (LV)’s 3D surface from sparse tagged-MRI (tMRI). First we acquire an initial surface mesh from a dense tMRI. Then ...