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MM
2003
ACM
80views Multimedia» more  MM 2003»
13 years 10 months ago
Position calibration of audio sensors and actuators in a distributed computing platform
In this paper, we present a novel approach to automatically determine the positions of sensors and actuators in an ad-hoc distributed network of heterogeneous general purpose comp...
Vikas C. Raykar, Igor Kozintsev, Rainer Lienhart
ICMAS
1998
13 years 6 months ago
Implementation Issues on Market-Based QoS Control
In this paper, we discuss two major tradeoffs, spatial and temporal tradeoffs, that appear when applying marketbased computing to multimedia network applications. The former appea...
Hirofumi Yamaki, Yutaka Yamauchi, Toru Ishida
ACMACE
2007
ACM
13 years 8 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
KIVS
2001
Springer
13 years 9 months ago
Real-Time Support on Top of Ethernet
Ethernet is a widely used low-cost networking technology. It however lacks the determinism and resource management features needed to meet realtime requirements of multimedia appli...
Rainer Koster, Thorsten Kramp
WORDS
2005
IEEE
13 years 10 months ago
Virtual Networks in an Integrated Time-Triggered Architecture
Depending on the physical structuring of large distributed safety-critical real-time systems, one can distinguish federated and integrated system architectures. This paper investi...
Roman Obermaisser, Philipp Peti, Hermann Kopetz