In this paper, we present a novel approach to automatically determine the positions of sensors and actuators in an ad-hoc distributed network of heterogeneous general purpose comp...
In this paper, we discuss two major tradeoffs, spatial and temporal tradeoffs, that appear when applying marketbased computing to multimedia network applications. The former appea...
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
Ethernet is a widely used low-cost networking technology. It however lacks the determinism and resource management features needed to meet realtime requirements of multimedia appli...
Depending on the physical structuring of large distributed safety-critical real-time systems, one can distinguish federated and integrated system architectures. This paper investi...