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» Synchronous gestures for multiple persons and computers
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PG
2002
IEEE
13 years 10 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
PERCOM
2006
ACM
14 years 4 months ago
Virtual Channel Management for Densely Deployed IEEE 802.15.4 LR-WPANs
The number of channels specified for IEEE 802.15.4 Low-Rate Wireless Personal Area Networks (LR-WPANs) is too few to operate many applications of WPANs in the same area. To overco...
Tae-Hyun Kim, Jae Yeol Ha, Sunghyun Choi, Wook Hyu...
CSCW
2006
ACM
13 years 9 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
ISCA
2010
IEEE
240views Hardware» more  ISCA 2010»
13 years 10 months ago
Modeling critical sections in Amdahl's law and its implications for multicore design
This paper presents a fundamental law for parallel performance: it shows that parallel performance is not only limited by sequential code (as suggested by Amdahl’s law) but is a...
Stijn Eyerman, Lieven Eeckhout
VSTTE
2005
Springer
13 years 10 months ago
Performance Validation on Multicore Mobile Devices
The validation of modern software systems on mobile devices needs to incorporate both functional and non-functional requirements. While some progress has been made in validating pe...
Thomas Hubbard, Raimondas Lencevicius, Edu Metz, G...