Abstract. Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the cont...
Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Triv...
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
We employ the model-theoretic method of Ehrenfeucht-Fra sse Games to prove the completeness of the theory CFT, which has been introduced in 22] for describing rational trees in a ...
Our goal is to automatically learn a perceptually-optimal target cost function for a unit selection speech synthesiser. The approach we take here is to train a classifier on human...
In this paper we revisit some basic configuration choices of HMMbased speech synthesis, such as waveform sampling rate, auditory frequency warping scale and the logarithmic scali...