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CORR
2010
Springer
79views Education» more  CORR 2010»
13 years 5 months ago
Quantitative Games on Probabilistic Timed Automata
Abstract. Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the cont...
Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Triv...
ACII
2011
Springer
12 years 5 months ago
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
CCL
1994
Springer
13 years 9 months ago
How to Win a Game with Features
We employ the model-theoretic method of Ehrenfeucht-Fra sse Games to prove the completeness of the theory CFT, which has been introduced in 22] for describing rational trees in a ...
Rolf Backofen, Ralf Treinen
INTERSPEECH
2010
13 years 8 days ago
A classifier-based target cost for unit selection speech synthesis trained on perceptual data
Our goal is to automatically learn a perceptually-optimal target cost function for a unit selection speech synthesiser. The approach we take here is to train a classifier on human...
Volker Strom, Simon King
ICASSP
2010
IEEE
13 years 4 months ago
Simple methods for improving speaker-similarity of HMM-based speech synthesis
In this paper we revisit some basic configuration choices of HMMbased speech synthesis, such as waveform sampling rate, auditory frequency warping scale and the logarithmic scali...
Junichi Yamagishi, Simon King