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» Synthesizing Realistic Computational Grids
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COMGEO
2006
ACM
13 years 6 months ago
Cost prediction for ray shooting in octrees
The ray shooting problem arises in many different contexts and is a bottleneck of ray tracing in computer graphics. Unfortunately, theoretical solutions to the problem are not ver...
Boris Aronov, Hervé Brönnimann, Allen ...
SIGGRAPH
1999
ACM
13 years 10 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin
SIGGRAPH
1997
ACM
13 years 10 months ago
Recovering high dynamic range radiance maps from photographs
We present a method of recovering high dynamic range radiance maps from photographs taken with conventional imaging equipment. In our method, multiple photographs of the scene are...
Paul E. Debevec, Jitendra Malik
SI3D
2012
ACM
12 years 1 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
ICPR
2006
IEEE
14 years 7 months ago
Face Recognition Robust to Head Pose from One Sample Image
Most face recognition systems only work well under quite constrained environments. In particular, the illumination conditions, facial expressions and head pose must be tightly con...
Brian C. Lovell, Shaokang Chen, Ting Shan