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» Synthetic characters as multichannel interfaces
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ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
13 years 11 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
AAI
2002
161views more  AAI 2002»
13 years 5 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
ATAL
2008
Springer
13 years 7 months ago
The intensity of perceived emotions in 3D virtual humans
Synthetically generated 3D humans often fail to express a full range of emotions or present different levels of the same type of emotion. Transcending the facial expression, what ...
Ahmad S. Shaarani, Daniela M. Romano
ICIP
2003
IEEE
14 years 7 months ago
Wavelet-based level set evolution for classification of textured images
We present a supervised classification model based on a variational approach. This model is specifically devoted to textured images. We want to get a partition of an image, compos...
Jean-François Aujol, Gilles Aubert, Laure B...
INTERACT
2003
13 years 7 months ago
Human and Humanoid Don't Match: Consistency Preference and Impact on Users' Trust
Abstract: For many anthropomorphic representations on computer interfaces, there are choices of using mediacaptured human components and using computer-synthesized humanoid counter...
Li Gong