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» System lag tests for augmented and virtual environments
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UIST
2000
ACM
13 years 9 months ago
System lag tests for augmented and virtual environments
We describe a simple technique for accurately calibrating the temporal lag in augmented and virtual environments within the Enhanced Virtual Hand Lab (EVHL), a collection of hardw...
Colin Swindells, John Dill, Kellogg S. Booth
VR
2007
IEEE
115views Virtual Reality» more  VR 2007»
13 years 11 months ago
Sensor Enhanced Virtual Reality Teleoperation in Dynamic Environment
A novel teleoperation interface is introduced featuring an integrated virtual reality based simulation augmented by sensors and image processing capabilities on-board the remotely...
Muthukkumar S. Kadavasal, James H. Oliver
VR
2009
IEEE
159views Virtual Reality» more  VR 2009»
14 years 3 days ago
Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
We tested users’ depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor ...
Mark A. Livingston, Zhuming Ai, J. Edward Swan II,...
SIGGRAPH
1995
ACM
13 years 9 months ago
A frequency-domain analysis of head-motion prediction
The use of prediction to eliminate or reduce the effects of system delays in Head-Mounted Display systems has been the subject of several recent papers. A variety of methods have ...
Ronald Azuma, Gary Bishop
VRST
2000
ACM
13 years 9 months ago
A framework for rapid evaluation of prototypes with augmented reality
In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture. The design of such prototypes is a time consuming proc...
Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Dani...