3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse...
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...