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» TBAG: a high level framework for interactive, animated 3D gr...
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SI3D
2003
ACM
13 years 10 months ago
Interruptible rendering
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
VISUALIZATION
2005
IEEE
13 years 11 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
TOG
2008
106views more  TOG 2008»
13 years 5 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
ATAL
2008
Springer
13 years 7 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
CG
2004
Springer
13 years 5 months ago
Multi-channel publishing of interactive multimedia presentations
The ongoing convergence between TV and the Internet leads traditional broadcast companies to publish their content on the Internet. Interactive digital TV platforms, which support...
Steven Van Assche, Filip Hendrickx, Nico Oorts, Lo...