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» Tangible Interfaces for Pervasive Gaming
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ACMACE
2005
ACM
13 years 11 months ago
A pressure sensing floor for interactive media applications
This paper explores the design of a reconfigurable large-area high-resolution pressure sensing floor to help study human dance movement. By measuring the pressure of a user intera...
Prashant Srinivasan, David Birchfield, Gang Qian, ...
CSCW
2008
ACM
13 years 7 months ago
"Are you watching this film or what?": interruption and the juggling of cohorts
A proliferation of mobile devices in everyday life has increased the likelihood of technologically mediated interruptions. We examine ethnographic data from an SMSbased pervasive ...
Peter Tolmie, Andy Crabtree, Tom Rodden, Steve Ben...
CHI
2009
ACM
14 years 6 months ago
From interaction to trajectories: designing coherent journeys through user experiences
The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries....
Steve Benford, Gabriella Giannachi, Boriana Koleva...
ACMACE
2007
ACM
13 years 9 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
TEI
2010
ACM
197views Hardware» more  TEI 2010»
14 years 19 days ago
Constructing with movement: kinematics
This paper describes Kinematics: a novel construction toy for children consisting of both active (shape-changing or rotating) and passive building blocks. In comparison to similar...
Leonhard Oschuetz, Daniel Wessolek, Wolfgang Sattl...