Sciweavers

70 search results - page 3 / 14
» Tangible Interfaces for Pervasive Gaming
Sort
View
ACMACE
2007
ACM
13 years 9 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
PERVASIVE
2004
Springer
13 years 10 months ago
Microbiology Tray and Pipette Tracking as a Proactive Tangible User Interface
Abstract. Many work environments can benefit from integrated computing devices to provide information to users, record users’ actions, and prompt users about the next steps to t...
Harlan Hile, Jiwon Kim, Gaetano Borriello
TEI
2010
ACM
160views Hardware» more  TEI 2010»
14 years 4 days ago
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
I present a card brainstorming exercise that transforms a conceptual tangible interaction framework into a tool for creative dialogue and discuss the experiences made in using it....
Eva Hornecker
GRAPHICSINTERFACE
2004
13 years 6 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
NETGAMES
2006
ACM
13 years 11 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...