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ACMACE
2007
ACM
13 years 9 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ICPR
2006
IEEE
14 years 6 months ago
Embodied Proactive Human Interface "PICO-2"
Abstract-- We are conducting research on "Embodied Proactive Human Interface". The aim of this research is to develop a new human-friendly active interface based on two k...
Hiroaki Omasa, Rin-ichiro Taniguchi, Ryo Kurazume,...
IWEC
2010
13 years 6 months ago
Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
Abstract. In this paper game scenarios that aim to establish elements of cooperative play such as imitation and turn taking between children with autism and a caregiver are investi...
Jeroen C. J. Brok, Emilia I. Barakova
CHI
2002
ACM
14 years 5 months ago
The effect of tangible interfaces on children's collaborative behaviour
The physical nature of the classroom means that children are continually divided into small groups. The present study examined collaboration on a story creation task using technol...
Danae Stanton, Victor Bayon, Camilla Abnett, Sue C...
TEI
2009
ACM
92views Hardware» more  TEI 2009»
13 years 10 months ago
Media Crate: tangible live media production interface
Live media production – the presentation of audio-visual content at events such as conferences and concerts – is a high intensity task where a small production team must inter...
Tom Bartindale, Jonathan Hook, Patrick Olivier