Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Abstract-- We are conducting research on "Embodied Proactive Human Interface". The aim of this research is to develop a new human-friendly active interface based on two k...
Abstract. In this paper game scenarios that aim to establish elements of cooperative play such as imitation and turn taking between children with autism and a caregiver are investi...
The physical nature of the classroom means that children are continually divided into small groups. The present study examined collaboration on a story creation task using technol...
Danae Stanton, Victor Bayon, Camilla Abnett, Sue C...
Live media production – the presentation of audio-visual content at events such as conferences and concerts – is a high intensity task where a small production team must inter...