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» Teaching Virtual Characters How to Use Body Language
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IVA
2005
Springer
13 years 10 months ago
Teaching Virtual Characters How to Use Body Language
Abstract. Non-verbal communication, or “body language”, is a critical component in constructing believable virtual characters. Most often, body language is implemented by a set...
Doron A. Friedman, Marco Gillies
ISVC
2005
Springer
13 years 10 months ago
Emotional Expression in Virtual Agents Through Body Language
Abstract. Virtual agents are used to interact with humans in a myriad of applications. However, the agents often lack the believability necessary to maximize their effectiveness. T...
Vishal Nayak, Matthew Turk
ACMACE
2006
ACM
13 years 10 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ICIP
2002
IEEE
14 years 6 months ago
Advanced animation framework for virtual character within the MPEG-4 standard
This paper presents an advanced animation framework for virtual character within the MPEG-4 standard. The Bonebased Animation (BBA) specifications are described and it is shown ho...
Françoise J. Prêteux, Marius Preda
AGENTS
2001
Springer
13 years 9 months ago
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
Jonathan Gratch, Stacy Marsella