Embodiment and subjectivity are important research issues for collaborative virtual environments. We claim that the direction and distance of an embodiment are the most important ...
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
In this paper, we present how creation and dynamic synthesis of linguistic resources of Greek Sign Language (GSL) may serve to support development and provide content to an educat...
Kostas Karpouzis, George Caridakis, Stavroula-Evit...
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Abstract. How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a great challenge for computer scientists. I...