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» Teaching Virtual Characters How to Use Body Language
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HICSS
1997
IEEE
97views Biometrics» more  HICSS 1997»
13 years 9 months ago
Retaining Body Language in Subjective Virtual Environments Using Artifact-Centred Coordinate Systems
Embodiment and subjectivity are important research issues for collaborative virtual environments. We claim that the direction and distance of an embodiment are the most important ...
Kai-Mikael Jää-Aro, Dave Snowdon
IJVR
2007
101views more  IJVR 2007»
13 years 5 months ago
Affective Multimodal Control of Virtual
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
Martin Klesen, Patrick Gebhard
CE
2007
100views more  CE 2007»
13 years 5 months ago
Educational resources and implementation of a Greek sign language synthesis architecture
In this paper, we present how creation and dynamic synthesis of linguistic resources of Greek Sign Language (GSL) may serve to support development and provide content to an educat...
Kostas Karpouzis, George Caridakis, Stavroula-Evit...
DIGRA
2003
Springer
13 years 10 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
IVA
2009
Springer
13 years 11 months ago
Evaluating Emotive Character Animations Created with Procedural Animation
Abstract. How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a great challenge for computer scientists. I...
Yueh-Hung Lin, Chia-Yang Liu, Hung-Wei Lee, Shwu-L...