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» Teaching Virtual Characters How to Use Body Language
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KES
2005
Springer
13 years 11 months ago
Learning-by-Doing Through Metaphorical Simulation
Abstract. After the doubtful success of content-based e-learning systems, simulations are gaining momentum within the e-learning community. Along this line we are working on JV2 M,...
Pedro Pablo Gómez-Martín, Marco Anto...
FUNGAMES
2010
13 years 7 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
CONIELECOMP
2006
IEEE
14 years 6 days ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
AIHC
2007
Springer
14 years 10 days ago
Affect Detection and an Automated Improvisational AI Actor in E-Drama
Enabling machines to understand emotions and feelings of the human users in their natural language textual input during interaction is a challenging issue in Human Computing. Our w...
Li Zhang, Marco Gillies, John A. Barnden, Robert J...
CA
2002
IEEE
13 years 11 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...