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ACE
2004
258views Education» more  ACE 2004»
13 years 6 months ago
Using a Maze Case Study to Teach Object-Oriented Programming and Design Patterns
In order to teach object-oriented design and programming in introductory computer science it is imperative to teach objects from the very beginning of the course. The use of inter...
Chris Nevison, Barbara Wells
GAMEON
2007
13 years 6 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
WWW
2001
ACM
14 years 5 months ago
Using Characters to Engage and Teach Novice Web Users: A Case Study
Starpoint Solutions was contracted by a major North American bank to design, develop, and usability test a series of five Web-based, interactive lessons teaching low- to middle-in...
Andrea H. Berman
ACMSE
2008
ACM
13 years 7 months ago
Education and design: using human-computer interaction case studies to learn
As computers become increasingly integral to daily life there is a need for computer scientists to focus on the user. This, in part, entails developing applications that have inte...
Gregory Smith, Laurian C. Vega, D. Scott McCrickar...
COLT
2006
Springer
13 years 9 months ago
DNF Are Teachable in the Average Case
We study the average number of well-chosen labeled examples that are required for a helpful teacher to uniquely specify a target function within a concept class. This "average...
Homin K. Lee, Rocco A. Servedio, Andrew Wan