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CGI
2004
IEEE
13 years 10 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
JCISE
2002
166views more  JCISE 2002»
13 years 5 months ago
The STEP Modular Architecture
The first Technical Note in this series [1] introduced the international standard ISO 10303, informally known as STEP (STandard for the Exchange of Product model data). Subsequent...
Allison Barnard Feeney
CORR
2008
Springer
107views Education» more  CORR 2008»
13 years 6 months ago
The Degree Distribution of Random k-Trees
A power law degree distribution is established for a graph evolution model based on the graph class of k-trees. This k-tree-based graph process can be viewed as an idealized model...
Yong Gao
CIKM
2003
Springer
13 years 11 months ago
Lessons from the implementation of an adaptive parts acquisition ePortal
In recent work we have developed a novel approach to the design and implementation of an online portal (ePortal) to help application engineers find replacements for electronic par...
Rafael Alonso, Jeffrey A. Bloom, Hua Li
LICS
2007
IEEE
14 years 13 days ago
On Noetherian Spaces
A topological space is Noetherian iff every open is compact. Our starting point is that this notion generalizes that of well-quasi order, in the sense that an Alexandroff-discrete...
Jean Goubault-Larrecq