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» Techniques for Reactive System Design: The Tools in TRADE
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CAISE
2001
Springer
13 years 9 months ago
Techniques for Reactive System Design: The Tools in TRADE
Reactive systems are systems whose purpose is to maintain a certain desirable state of affairs in their environment, and include information systems, groupware, workflow systems,...
Roel Wieringa, David N. Jansen
FPLAY
2008
13 years 6 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
FAABS
2004
Springer
13 years 10 months ago
Towards Timed Automata and Multi-agent Systems
Abstract. The design of reactive systems must comply with logical correctness (the system does what it is supposed to do) and timeliness (the system has to satisfy a set of tempora...
Guillaume Hutzler, Hanna Klaudel, D. Yue Wang
OOPSLA
2007
Springer
13 years 11 months ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli
IJIT
2004
13 years 6 months ago
Modeling Biology Inspired Reactive Agents Using X-machines
Recent advances in both the testing and verification of software based on formal specifications of the system to be built have reached a point where the ideas can be applied in a p...
George Eleftherakis, Petros Kefalas, Anna Sotiriad...