Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Abstract. AI planning has featured in a number of Interactive Storytelling prototypes: since narratives can be naturally modelled as a sequence of actions it has been possible to e...
We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
Eliciting and analyzing requirements within knowledge systems, which fundamentally differ so far from technology supported systems represent particular challenges. African rural c...
Heike Winschiers-Theophilus, Nicola J. Bidwell, Sh...