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» Terrain generation using genetic algorithms
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AROBOTS
2004
131views more  AROBOTS 2004»
13 years 4 months ago
Distributed Cooperative Outdoor Multirobot Localization and Mapping
The subject of this article is a scheme for distributed outdoor localization of a team of robots and the use of the robot team for outdoor terrain mapping. Localization is accompli...
Raj Madhavan, Kingsley Fregene, Lynne E. Parker
VISUALIZATION
1995
IEEE
13 years 8 months ago
Automatic Generation of Triangular Irregular Networks Using Greedy Cuts
We propose a new approach to the automatic generation of triangular irregular networks from dense terrain models. We have developed and implemented an algorithm based on the greed...
Cláudio T. Silva, Joseph S. B. Mitchell, Ar...
SEAL
2010
Springer
13 years 3 months ago
Generating Sequential Space-Filling Designs Using Genetic Algorithms and Monte Carlo Methods
In this paper, the authors compare a Monte Carlo method and an optimization-based approach using genetic algorithms for sequentially generating space-filling experimental designs....
Karel Crombecq, Tom Dhaene
IROS
2009
IEEE
151views Robotics» more  IROS 2009»
13 years 11 months ago
Stochastic mobility-based path planning in uncertain environments
— The ability of mobile robots to generate feasible trajectories online is an important requirement for their autonomous operation in unstructured environments. Many path generat...
Gaurav Kewlani, Genya Ishigami, Karl Iagnemma
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
13 years 9 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...