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» Texture Adaptation for Progressive Meshes
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VISUALIZATION
2002
IEEE
13 years 9 months ago
Rendering The First Star In The Universe - A Case Study
For quantitative examination of phenomena that simultaneously occur on very different spatial and temporal scales, adaptive hierarchical schemes are required. A special numerical ...
Ralf Kähler, Donna Cox, Robert Patterson, Stu...
CVPR
2009
IEEE
15 years 4 days ago
Dense 3D Motion Capture for Human Faces
This paper proposes a novel approach to motion capture from multiple, synchronized video streams, specifically aimed at recording dense and accurate models of the structure and ...
Yasutaka Furukawa (University of Washington), Jean...
SGP
2003
13 years 6 months ago
Provably Good Surface Sampling and Approximation
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Steve Oudot, Jean-Daniel Boissonnat
CONCURRENCY
1998
87views more  CONCURRENCY 1998»
13 years 4 months ago
Titanium: A High-performance Java Dialect
Titanium is a language and system for high-performance parallel scientific computing. Titanium uses Java as its base, thereby leveraging the advantages of that language and allow...
Katherine A. Yelick, Luigi Semenzato, Geoff Pike, ...