We present a new geometry compression algorithm for manifold 3D meshes based on octree coding. For a given mesh, regular volume grids are built with an adaptive octree. For each gr...
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The ...
A feature-oriented generic progressive lossless mesh coder (FOLProM) is proposed to encode triangular meshes with arbitrarily complex geometry and topology. In this work, a sequen...
Jingliang Peng, Yan Huang, C.-C. Jay Kuo, Ilya Eck...
This paper presents a framework, integrated into the X3D file format, for the streaming of 3D content in the context of remote scientific visualization; a progressive mesh compres...
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...