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» Texture Adaptation for Progressive Meshes
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IBPRIA
2007
Springer
13 years 10 months ago
Progressive Compression of Geometry Information with Smooth Intermediate Meshes
We present a new geometry compression algorithm for manifold 3D meshes based on octree coding. For a given mesh, regular volume grids are built with an adaptive octree. For each gr...
Taejung Park, Haeyoung Lee, Chang-hun Kim
TOG
2002
102views more  TOG 2002»
13 years 4 months ago
Hierarchical pattern mapping
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The ...
Cyril Soler, Marie-Paule Cani, Alexis Angelidis
CGF
2010
179views more  CGF 2010»
13 years 2 months ago
Feature Oriented Progressive Lossless Mesh Coding
A feature-oriented generic progressive lossless mesh coder (FOLProM) is proposed to encode triangular meshes with arbitrarily complex geometry and topology. In this work, a sequen...
Jingliang Peng, Yan Huang, C.-C. Jay Kuo, Ilya Eck...
VRML
2010
ACM
13 years 4 months ago
Remote scientific visualization of progressive 3D meshes with X3D
This paper presents a framework, integrated into the X3D file format, for the streaming of 3D content in the context of remote scientific visualization; a progressive mesh compres...
Adrien Maglo, Ho Lee, Guillaume Lavoué, Chr...
TOG
2002
153views more  TOG 2002»
13 years 4 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis