Sciweavers

404 search results - page 79 / 81
» Texture Classification Based on Topographic Image Structure
Sort
View

Publication
519views
12 years 4 months ago
The Finite Volume, Finite Difference, and Finite Elements Methods as Numerical Methods for Physical Field Problems
I. Introduction II. Foundations A. The Mathematical Structure of Physical Field Theories B. Geometric Objects and Orientation 1. Space-Time Object...
Claudio Mattiussi
VRCAI
2006
ACM
14 years 3 days ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
NPAR
2004
ACM
13 years 11 months ago
Hardware-determined feature edges
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
Morgan McGuire, John F. Hughes
CGF
2010
128views more  CGF 2010»
13 years 6 months ago
Isosurface Similarity Maps
In this paper, we introduce the concept of isosurface similarity maps for the visualization of volume data. Isosurface similarity maps present structural information of a volume d...
Stefan Bruckner, Torsten Möller
PAMI
2008
208views more  PAMI 2008»
13 years 6 months ago
BoostMap: An Embedding Method for Efficient Nearest Neighbor Retrieval
This paper describes BoostMap, a method for efficient nearest neighbor retrieval under computationally expensive distance measures. Database and query objects are embedded into a v...
Vassilis Athitsos, Jonathan Alon, Stan Sclaroff, G...