Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing o...
—In this paper we present a method for seamless enlargement and editing of intricate near-regular type of bidirectional texture function (BTF) which contains simultaneously both ...
Dynamic textures are image sequences with visual pattern repetition in time and space, such as smoke, flames, moving objects and so on. Dynamic texture synthesis is to provide a c...
Yimo Guo, Guoying Zhao, Jie Chen, Matti Pietik&aum...
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
Advanced, synthetic haptic virtual environments require textured virtual surfaces. We found that texturing smooth surfaces often reduces the system passivity margin of a haptic sim...