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» Texture and Shape Synthesis on Surfaces
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VISUALIZATION
1995
IEEE
13 years 8 months ago
Enhanced Spot Noise for Vector Field Visualization
Spot noise is a technique for texture synthesis, which is very useful for vector field visualization. This paper describes improvements and extensions of the basic principle of s...
Wim C. de Leeuw, Jarke J. van Wijk
CGI
2006
IEEE
13 years 11 months ago
Appearance and Geometry Completion with Constrained Texture Synthesis
A novel approach for appearance and geometry completion over point-sampled geometry is presented in this paper. Based on the result of surface clustering and the given texture samp...
Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zh...
3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
13 years 10 months ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
ICPR
2002
IEEE
14 years 6 months ago
Classifying Textures when Seen from Different Distances
The purpose of this work is to analyse what happens to the surface information when the image resolution is modified. We deduce how the same surface appears if seen from different...
Maria Petrou, Xavier Lladó
IJCAT
2010
161views more  IJCAT 2010»
13 years 3 months ago
Local resampling for patch-based texture synthesis in vector fields
: In order to synthesize distortionless texture on surfaces, we develop a direct and accurate approach for local resampling in vector fields, and then use the approach to synthesiz...
Renjie Chen, Ligang Liu, Guangchang Dong