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» Texture feature representation in dynamic environments
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IEEEHPCS
2010
13 years 3 months ago
Texture feature representation in dynamic environments
This paper presents a novel approach to detect and formulate time varying changes in texture content on a sequence of images registered from a scene by using Gabor wavelets repres...
Kyeong Deok Woo, Sung Gook Kim, Sung Wook Baik
ICPR
2010
IEEE
13 years 10 months ago
Sparse Coding of Linear Dynamical Systems with an Application to Dynamic Texture Recognition
Given a sequence of observable features of a linear dynamical system (LDS), we propose the problem of finding a representation of the LDS which is sparse in terms of a given dict...
Bernard Ghanem, Narendra Ahuja
CVPR
2009
IEEE
15 years 13 days ago
View-Invariant Dynamic Texture Recognition using a Bag of Dynamical Systems
In this paper, we consider the problem of categorizing videos of dynamic textures under varying view-point. We propose to model each video with a collection of Linear Dynamics S...
Avinash Ravichandran, René Vidal, Rizwan Ch...
ICCV
2011
IEEE
12 years 5 months ago
Video Primal Sketch: A Generic Middle-Level Representation of Video
This paper presents a middle-level video representation named Video Primal Sketch (VPS), which integrates two regimes of models: i) sparse coding model using static or moving prim...
Zhi Han, Zongben Xu, Song-Chun Zhu
RT
2001
Springer
13 years 9 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...