This paper presents a novel approach to detect and formulate time varying changes in texture content on a sequence of images registered from a scene by using Gabor wavelets repres...
Given a sequence of observable features of a linear dynamical system (LDS), we propose the problem of finding a representation of the LDS which is sparse in terms of a given dict...
In this paper, we consider the problem of categorizing
videos of dynamic textures under varying view-point. We
propose to model each video with a collection of Linear
Dynamics S...
This paper presents a middle-level video representation named Video Primal Sketch (VPS), which integrates two regimes of models: i) sparse coding model using static or moving prim...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...