To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton,...
Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned...
The paper specifies a novel coder/decoder that compresses sequences of 3D texture data to support the haptic rendering of animated volumes. Lossy compression gives 25% of the ori...
Nils Jensen, Gabriel Gaus, Gabriele von Voigt, Ste...
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However,...