Sciweavers

16 search results - page 2 / 4
» Texture management in view dependent application for large 3...
Sort
View
CGF
2008
188views more  CGF 2008»
13 years 5 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGA
1999
13 years 5 months ago
Visualizing Large Telecommunication Data Sets
displays to abstract network data and let users interactwithit.Wehaveimplementedafull-scaleSwift3D prototype, which generated the examples we present here. Swift-3D We developed Sw...
Eleftherios Koutsofios, Stephen C. North, Daniel A...
CGF
2010
139views more  CGF 2010»
13 years 11 days ago
Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors
In this paper, we present an efficient approach for the interactive rendering of large-scale urban models, which can be integrated seamlessly with virtual globe applications. Our ...
Carlos Andújar, Pere Brunet, Antoni Chica, ...
BMCBI
2007
167views more  BMCBI 2007»
13 years 5 months ago
MindSeer: a portable and extensible tool for visualization of structural and functional neuroimaging data
Background: Three-dimensional (3-D) visualization of multimodality neuroimaging data provides a powerful technique for viewing the relationship between structure and function. A n...
Eider B. Moore, Andrew V. Poliakov, Peter Lincoln,...
VISUALIZATION
1997
IEEE
13 years 9 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...