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» Texture sprites: texture elements splatted on surfaces
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SIGGRAPH
1998
ACM
13 years 10 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
PUC
2011
13 years 29 days ago
Shape-changing interfaces
The design of physical interfaces has been constrained by the relative akinesis of the material world. Current advances in materials science promise to change this. In this paper, ...
Marcelo Coelho, Jamie Zigelbaum
ICRA
2009
IEEE
144views Robotics» more  ICRA 2009»
14 years 20 days ago
Analysis of sliding of a soft fingertip embedded with a novel micro force/moment sensor: Simulation, experiment, and application
— We have investigated the deformation of a soft fingertip when it slides. This process was first simulated using the non-linear Finite Element Analysis (FEA) method. Based on ...
Van Anh Ho, Dzung Viet Dao, Susumu Sugiyama, Shini...
CGF
2005
142views more  CGF 2005»
13 years 5 months ago
Garment Motion Capture Using Color-Coded Patterns
In this paper we present an image-based algorithm for surface reconstruction of moving garment from multiple calibrated video cameras. Using a color-coded cloth texture, we reliab...
Volker Scholz, Timo Stich, Michael Keckeisen, Mark...
RT
1997
Springer
13 years 10 months ago
Image-based Rendering with Controllable Illumination
: A new image-based rendering method, based on the light field and Lumigraph system, allows illumination to be changed interactively. It does not try to recover or use any geometr...
Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Y...