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» Texturing techniques for terrain visualization
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SIMVIS
2007
13 years 6 months ago
Clipmap-based Terrain Data Synthesis
Satellite images of the earth are currently commercially available in resolutions from 14.25m (Landsat 7) up to 0.61m (QuickBird). Visualizing large terrains or whole planets at t...
Malte Clasen, Hans-Christian Hege
CGI
2000
IEEE
13 years 9 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
KI
2008
Springer
13 years 5 months ago
Visual Terrain Traversability Estimation Using a Combined Slope/Elevation Model
A stereo vision based terrain traversability estimation method for offroad mobile robots is presented. The method models surrounding terrain using either sloped planes or a digital...
Tim Braun, Henning Bitsch, Karsten Berns
VISUALIZATION
2003
IEEE
13 years 10 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
ICMCS
2008
IEEE
123views Multimedia» more  ICMCS 2008»
13 years 11 months ago
Scalable data hiding for online textured 3D terrain visualization
A method for 3D scalable visualization, in a client/server environment is presented. The main idea presented in this paper is to increase the quality of 3D visualization for low b...
Khizar Hayat, William Puech, Gilles Gesquiere